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Macro cosmos ruling vs graveyard cost
Macro cosmos ruling vs graveyard cost








macro cosmos ruling vs graveyard cost

It’s built for FTK decks.īack to floodgates. The OCG banned this already, so I don’t get why the TCG won’t ban this. It can still cause FTKs to this day if you build the proper deck and it feels like it’ll be prominent in another FTK when that comes around. FTKs were very possible with a card like this. This at three though made Life Equalizer not as necessary, and thankfully this was limited in March of 2010 before we got the Chicken Game situation. If you can get Life Equalizer off as well, the FTK is easier when you can make your opponent only have 3000 life points, which you can get done with Chicken Game when that was around as well as Upstart Goblin since those two cards can help put a bigger life point difference between you and the opponent. It helps with using Into the Void so you can draw a card as well as discard your whole hand at the end of the turn. This was useful with many draw and consistency Spells digging through your deck and loading the graveyard with them while you can just set Magical Explosion and do massive burn. Magical Explosion is a Normal Trap that can be activated when you have no cards in your hand, which then you burn the opponent for 200 damage per Spell in your graveyard. The last real FTK card I’ll talk about now. Macro Cosmos will be nice at three for certain decks, because its like D-Fissure where you can’t just splash it into every and any deck because you likely need the graveyard as well. Sure banishing certain Spells or Traps will hurt, but we all know the big deal here is with monsters being banished. The big thing here is monsters and Dimensional Fissure covers that as well and I thought that was fine at three as well. Nobody was really playing Helios for Macro Cosmos and they most certainly won’t with this at one, which is what happened to it in September of 2013 in the TCG along with Dimensional Fissure, which makes sense since Macro Cosmos does have the better effect over Dimensional Fissure despite being a Trap. It does have another downside players don’t think about where it can also summon Helios – The Primordial Sun from the hand or deck, meaning your opponent can hit Macro Cosmos with something like Solemn Warning. The improvement of the effect needed a downside to balance it over Dimensional Fissure and that’s why Macro Cosmos here is a Trap. Note it isn’t like Dimensional Fissure to where it banishes monsters only, it banishes everything. Macro Cosmos is a Continuous Trap that banishes any card sent to the graveyard. One is perfectly fine considering the cost is mandatory unless you don’t have enough life points, meaning decks light on Spells or not so reliant on them can use it, while decks that like to use Spells or rely on them will pass on it. Any more and that’s just too much for decks to deal with considering how important it is to have and use your good Spells. Imperial Order was banned in August of 2004 being one of the first banned cards as well, but once it got the errata to where the cost was on both player’s turns and not optional, it went back to one in March of 2017. Before the errata, Imperial Order’s 700 life point cost was paid only on your turn and it was optional, meaning any deck could play it just to turn off the opponent’s Spells while you do whatever you want with them after you destroy it. Not being able to shut it off does prevent certain decks from using it, since most other decks need Spells as well, but it is a great card in decks not too reliant on Spell Cards. Imperial Order is a great card still considering how strong Spells can be. Note if you have 700 life points exactly left, you will still be forced to pay the cost and lose. Imperial Order is a Continuous Trap that negates the effects of all Spell Cards while this is face-up on the field, but you must pay 700 life points during each Standby Phase (this is not optional) or destroy it if you can’t.

macro cosmos ruling vs graveyard cost

We start off with one of the two cards still on the F/L List despite getting an errata. There are some great effects on these Limited Traps, so it’s time to talk about them now. Traps maybe get more leeway for power levels considering their downsides of having to be set most of the time before being activated. Traps like other limited cards are cards too good to be at three in the game, or were at one stage, but not too broken to where the game is much better if they weren’t in them. Hello Pojo Readers, Crunch$G back here with the last bit of the limited section on our Forbidden and Limited List and this time it’ll be over Traps.










Macro cosmos ruling vs graveyard cost